Saturday, November 26, 2016

Episode II - Full Stop - Part 5

Lieutenant Bondi, followed by Booker and Cord, moved quickly down the corridor. The Imperial Marines checked each door, and found a mess hall, kitchen, barracks, and medical center, all of which seemed sterile and unused.
“What is all this for?” asked Booker. “Droids don’t sleep.”
“I imagine it was for maintenance personnel or visiting supervisors,” said Bondi. “Looks like they haven’t had visitors in a long while, though.”
The three men continued to the end of the hallway. As they approached the last door, it slid open to reveal an elevator. The men halted on instinct, and raised their weapons. Nothing emerged to greet them, but Bondi couldn’t help thinking of the open door as a gaping maw, the elevator shaft a throat.

Saturday, November 19, 2016

Episode II - Full Stop - Part 4

Captain Sarcune kept one eye on the timer, and one on his bridge. He held his hands behind his back and stood up straight, showing no emotion. The crew of the Absolute was busy, making battle-station prep for a conflict they weren’t sure was coming.
Sarcune played back in his mind the conversation he’d had with high command. The holo-image of Governor Tarkin was projected large in the command-room; a purposeful show of power, mandated by Imperial code. Sarcune and his first mate stood before the looming blue ghost, knowing full well that Tarkin looked down on them from his own side of the conversation. Sarcune was not intimidated by the charade, but remained respectful of Tarkin. He’d met the man once, after the end of the Clone Wars. All the captains of the Imperial Navy had, before being dispatched throughout the galaxy to bring the new order of Emperor Palpatine. Sarcune had been struck by the man’s ability to cut to the chase. He didn’t mince words, and Sarcune respected that. But there was something missing from Tarkin, and Sarcune discovered what it was soon enough. Tarkin saw only the game, not the players. As long as the game was won, to Tarkin, all the players were expendable.

Tuesday, November 15, 2016

Episode II - Full Stop - Part 3

The marine landing craft skimmed the surface of the planetoid. Bondi looked out the viewport, and noticed lumps of dirt and stone that seemed to protrude up from the surface and unnatural angles. The craft passed close to one, and Bondi noticed twisted metal, curled underneath the protrusions. The planetoid was a ship graveyard, and the corpses had been buried, probably by the killers themselves. How long had this installation been operational? How many ships had it pulled out of hyperspace to a certain doom, since the war had ended? Bondi rubbed his neck, feeling the scar that ran along his jaw. Here was another scar from the war.

Saturday, November 5, 2016

Episode II - Full Stop - Part 2

Reidus Kain transmitted the bad news to Captain Sarcune and the Absolute. “We’ve lost V19003. We’ve lost Dolan,” said Kain over the Marine’s comms. “Something attacked before he could jump.”
Kain waited for a response, but none came.
        “Captain Sarcune? Acknowledge?”
        The marine communications tech, Booker, spoke up. “I think we’re being jammed, Commander Kain.”
        “Whatever attacked us thinks we’ve said enough, I guess” said Bondi.